Disclaimer/Read me once! ¦ Live convention page
You are currently viewing: Hatsune Miku@NYCC11
Archive Main Page
Bandai@NYCC08
FUNimation@NYCC08
Viz Media@NYCC08
Del Rey@NYCC08
Yen Press@NYCC08
One Piece: Behind the Scenes@NYCC08
Tokyopop@NYCC08
Bandai@Fanime08
Ayres@AnimeNext08
Genshiken@AnimeNext08
Translating Manga 101@AnimeNext08
Media Blasters@AnimeNext08
Anime in the US: Fansubs@AX08
ADV Sneak Press@AX08
Aniplex feat. TTGL@AX08
Feel the Passion of LuvLuv (Aurora)@AX08
Keynote: Gen Fukunaga@AX08
Ouran@AX08
Viz@AX08
Honneamise@AX08
Nozomi(TRSI)@AX08
ADV@AX08
Bandai Entertainment@AX08
DMP@AX08
Geneon@AX08
Circus@AX08
Keynote: Vu Nguyen (Crunchyroll)@AX08
Tokyopop@AX08
Production I.G.@AX08
Disgaea and then some@AX08
Funimation@AX08
Broccoli USA@AX08
ImaginAsian@AX08
Kadokawa USA@AX08
JAST USA@AX08
iD press Conference and Keynote@Quakecon08
Tadano and Matsuhita@Otakon08
Anime and Gaming with Score Entertainment@Otakon08
Lantis/JAM Project QandA@Otakon08
Funimation@Otakon08
Media Blasters@Otakon08
Media Blasters Yaoi and Yuri Manga@Otakon08
Anime is Serious Business@Otakon08
Bandai@Otakon08
Future of J-rock@Otakon08
Building Upon Crunchyroll@Otakon08
Kadokawa Premieres@Otakon08
Media Blasters Premiere@Otakon08
Pony Canyon(Kano sisters)@Otakon08
Fansubber and Industry Discussion@Otakon08
Bandai Surprise@Otakon08
State of Industry@Otakon08
ADV@Otakon08
Bandai@NYAF08
Funimation and Funimation Channel@NYAF08
Claymore Cast Panel@NYAF08
Kitty Media@NYAF08
Gurren Lagann@NYAF08
Media Blasters@NYAF08
Del Rey@NYAF08
Darker than Black@NYAF08
ANN@NYAF08
Yuri Anime and Manga@NYAF08
Rie Tanaka@NYAF08
State of the Anime Industry@NYAF08
The Business of Anime@PAC08
ADV Films@PAC08
FUNimation Entertainment@PAC08
State of the Industry@PAC08
Media Blasters@MangaNext08
Del Rey@NYCC09
Bandai Ent@NYCC09
Yen Press@NYCC09
Funimation@NYCC09
CMX@NYCC09
Viz@NYCC09
FUNi Sneak Previews@AB09
Aniplex@AB09
ADV@AB09
FUNimation@AB09
Kalafina and Garden of Sinners@AB09
State of the Industry(No show)@AB09
FUNi Sneak Peek@ANext09
Vertical@ANext09
FUNi@ANext09
Kurokami@ANext09
Genshiken and Gravitation@ANext09
Austin Osueke Keynote@AX09
Right Stuf and Nozomi@AX09
JAST USA@AX09
Bandai Entertainment, Inc.@AX09
FUNimation@AX09
MangaGamer@AX09
Yamamoto Yutaka@Otakon09
Madhouse@Otakon09
Aniplex Kannagi Panel@Otakon09
Eternal 17yr old@Otakon09
Bandai@Otakon09
JastUSA@Otakon09
FUNi@Otakon09
MELL@Otakon09
FUNi Sneak Peek@Otakon09
Yamakan@Otakon09
FUNiTBA@Otakon09
Fansub and Industry 2.0@Otakon09
FUNimation@NYAF09
Vertical@NYAF09
Aniplex@NYAF09
Del Rey@NYAF09
Bandai@NYAF09
Manga Ent@NYAF09
Kannagi@NYAF09
ANN@NYAF09
Viz@NYAF09
State of the Industry@NYAF09
FUNi Sneak Peek@NYAF09
FUNi Sneak Peek@AB10
Vertical@AB10
FUNi Industry@AB10
Kenji Kamiayma@ANext10
FUNi@ANext10
State of the Industry and You@ANext10
Kenji KamiyamaQA@ANext10
FUNi Sneak Peek@ANext10
Crunchyroll@AX10
May'
n@AX10
Nabeshin@AX10
Bandai Ent@AX10
DMP@AX10
JAST USA@AX10
Geneon Universal@AX10
Tokyopop@AX10
Kitamura@AX10
TRSI@AX10
Horie Yui@AX10
FUNimation@AX10
Aniplex USA@AX10
Viz@AX10
MELL@AX10
FUNiSP@AX10
Katsuyuki Konishi@AX10
Production I.G@AX10
Mangagamer@AX10
Danny Choo(BRS)@AX10
Vertical@Otakon10
Madhouse@Otakon10
Aniplex@Otakon10
FUNi@Otakon10
Visual Novels@Otakon10
Yoshida Brothers@Otakon10
Yuji Mitsuya@Otakon10
Maruyama@Otakon10
Home Made Kazoku@Otakon10
Bandai@Otakon10
FUNi Sneak Peek@NYAF10
Aniplex@NYAF10
Disappearance of Haruhi@NYAF10
Bandai@NYAF10
FUNimation@NYAF10
Star Driver@NYAF10
Crunchyroll@NYAF10
Yen Press@NYAF10
DelRey@NYAF10
Vertical@NYAF10
ANN@NYAF10
Funimation.com Presents@AB11
Funi Sneak Peek@AB11
State of the Industry@AB11
Sentai Filmworsk@AB11
Funimation@AB11
Vertical@ANext11
Starchild@AX11
NIS America Anime Panel@AX11
Right Stuf@AX11
Aniplex@AX11
Miku and Viz Media@AX11
FUNimation@AX11
Production IG@AX11
Crunchyroll@AX11
Miku Conference@AX11
Bandai@AX11
BandaiPt2@AX11
Gundam@AX11
JAST USA (complete)@AX11
JAST(oldpt2)@AX11
NISA Games@AX11
Nirgilis@AX11
Sentai@AX11
noitaminA@AX11
MangaGamer@AX11
Good Smile Company and Nitro+@AX11
Shirohata and Sasanuma@Otakon11
Uematsu@Otakon11
Aniplex@Otakon11
FUNimation@Otakon11
Maruyama@Otakon11
Shinkai@Otakon11
Crunchyroll@Otakon11
Iwakami@Otakon11
Sunrise@Otakon11
Bandai@Otakon11
MangaGamer@Otakon11
TigerBunny@Otakon11
Viz@Otakon11
Ryusei Nakao@NDK11
Lemon Drop Kick@NDK11
Bandai@NDK11
Behind the FUNimation@NDK11
Yamakan@NDK11
Robotech FFA@NDK11
Gundam Unicorn@NDK11
Aniplex@NYCC11
Naruto Shippuden@NYCC11
FUNimation@NYCC11
TheAnimeNetwork@NYCC11
Kodansha@NYCC11
Vertical@NYCC11
Bandai@NYCC11
Sunrise@NYCC11
Hatsune Miku@NYCC11
Makoto Shinkai@NYCC11
Viz@NYCC11
TigerBunny@NYCC11
FUNimation.com Presents@AB12
FUNimation Sneak Peek@AB12
Sentai Filmworks@AB12
FUNimation Industry@AB12
Kanako Ito@AB12
FUNimation Sneak Peek@AX12
Viz Secret Panel@AX12
Aniplex@AX12
Crunchyroll@AX12
TRSI@AX12
Bushiroad@AX12
JAST USA@AX12
Aksys@AX12
NISA Anime@AX12
Madoka@AX12
FUNi@AX12
Tokyopop@AX12
Production I.G.@AX12
Viz Media@AX12
NISA Games@AX12
MangaGamer@AX12
Crunchyroll@Otakon12
Viz@Otakon12
FUNimation Sneak Peek@Otakon12
MangaGamer@Otakon12
NIS Anime@Otakon12
Ai Nonoka@Otakon12
Aya Hirano@Otakon12
Aniplex@Otakon12
Maruyama@Otakon12
FUNimation@Otakon12
Geneon (by FUNi)@Otakon12
Sentai@Otakon12
Kodansha@Otakon12
Vertical@Otakon12
Unedited Feed from the Makoto Shinkai panel at New York Comic Con 2011. Transcription: bayoab
Note: ( ) is usually commenting on the panel and was not said.

14:46:40 <bay|NYCC|Shinkai> (Yet another standing room only panel)
14:48:00 <bay|NYCC|Shinkai> Thank you for joining us for Makoto Shinkai's panel
14:48:07 <bay|NYCC|Shinkai> My name is Vince Shortino from Crunchyroll
14:48:32 <bay|NYCC|Shinkai> Today of course is not about crunchyroll (he just plugged it)
14:48:40 <bay|NYCC|Shinkai> Today is about Shinkai Makoto, who here like Shinkai-san
14:49:30 <bay|NYCC|Shinkai> He broke into the anime scene in 1999 with She and Her cat, later on he relesaed things such as Voices of a Distant Star
14:50:43 <bay|NYCC|Shinkai> He broke into the anime scene in 1999 with She and Her cat, later on he relesaed things such as (lost)
14:50:44 <bay|NYCC|Shinkai> and he said that for 1 weeks, the 3 shows i just mentioned will be available on the site for free in HD
14:50:45 <bay|NYCC|Shinkai> Tomorrow, in the big theater you can see the his newest work
14:51:42 <bay|NYCC|Shinkai> Last night i asked him if you mind people compare him to miyazaki...
14:55:19 <bay|NYCC|Shinkai> Waiting for new line
14:55:19 <bay|NYCC|Shinkai> (lost)
14:55:19 <bay|NYCC|Shinkai> For this event, I asked roland to help
14:52:47 <bay|NYCC|Shinkai> I'm going to let roland interview him in a relaxed format so he can get to know shinkai and know what makes him tick
14:53:20 <bay|NYCC|Shinkai> I'm going to let roland interview him in a relaxed format so he can get to know shinkai and know what makes him tick
14:53:22 <bay|NYCC|Shinkai> (5cm trailer)
14:54:16 <bay|NYCC|Shinkai> (hoshi wo ou kodomo trailer)
14:56:00 <bay|NYCC|Shinkai> Roland(R) and Makoto Shinkai (S)
14:56:49 <bay|NYCC|Shinkai> We're just going to talk about a few topics that we've tossed back and forth and some of you might not know much about shinkai-san, about his themse and obsessions, he's one of the few artists who is compared favorably with miyazaki although he doesn't accept that
14:56:53 <bay|NYCC|Shinkai> so i want to talk about his work as an artist
14:56:59 <bay|NYCC|Shinkai> so first i want to talk about your bakcground
14:57:10 <bay|NYCC|Shinkai> as some of you may know, he doens't come from a standard illustrator background
14:57:34 <bay|NYCC|Shinkai> (missed) shinkai has a background in computer graphics and the gaming industry, how does that affect you as an artist, how does that make you different? (paraphrase)
14:58:34 <bay|NYCC|Shinkai> S: Thank you for coming here, this is my first time coming to new york, it's a very big city and amazing, after this panel i'm going to go to (couldn't hear)
14:58:34 <bay|NYCC|Shinkai> (in english)
14:58:35 <bay|NYCC|Shinkai> I hope you enjoy this panel.
14:59:17 <bay|NYCC|Shinkai> so first of all, as we said, my background is in digital, when for example in ghibli, they do everything hand drawn
14:59:58 <bay|NYCC|Shinkai> When I first started making these videos, i was an amateur working in a gaming company, but i wanted to make animation, and i had no special tools so i just used what i had...photoshop...and that's how i started
15:00:12 <bay|NYCC|Shinkai> R; You also did she and her cat on your own, do you think having your cgi background enables you to be a more generous artists
15:00:25 <bay|NYCC|Shinkai> As some of you know, he writes, animates, illustratrates, directs
15:00:33 <bay|NYCC|Shinkai> Do you think your background in computers and digital graphics helps you
15:02:02 <bay|NYCC|Shinkai> S: this was in 1998, when i started making it, at that time, cameras became really cheap, so i started going around with my camera and taking photos of city streets and used that as the foundation for thep ictures, and since i was working alone, i had to draw a lot of pictures
15:02:37 <bay|NYCC|Shinkai> R: I know there are a number of people in the audience who want to become animators themselve,s what kind of advice would you give to someone today who sees your work and your accomplishments
15:04:27 <bay|NYCC|Shinkai> S: compared to when i started 10 years ago, there are so many tools you can use and there are many ways to get this information to ways, because of that, i think that the time people spend to develop ideas become shorter, so i think people should take more time to think about what they want to develop and then use those tools (paraphase)
15:05:10 <bay|NYCC|Shinkai> R: You mentioned walking around with photographs, what drew you personally to create animation.. my friend asked "why not use photos themselves" why do you create the animation
15:06:38 <bay|NYCC|Shinkai> S: well, one reason is that, i personally like hand drawn animation, as you know, it's not one picture but many pictures put together, so i used the photos to shorten the time to draw the pictures
15:08:13 <bay|NYCC|Shinkai> and the toher thing as to why i started doing this, i live in tokyo, and just like any other major city, people ay they are not really beautiful cities, but i want to think of it is as a beautiful city, so things like the stars through the buildings and letters in a mailbox, so i owuld take photos of these moments of the cityscape and use those to make more beautiful pictures (lost end)
15:08:22 <bay|NYCC|Shinkai> R: Would you ever use NY?
15:08:32 <bay|NYCC|Shinkai> S: NY is already the location for a lot of things that already exist now, so if i do that...
15:08:42 <bay|NYCC|Shinkai> R: At least here is an apple store (guess that's what he said before)
15:09:23 <bay|NYCC|Shinkai> As many of you know, the stories are quite moving and quite profound, would you talk about the wiring process, how you draft a story and how it comes togteher
15:10:35 <bay|NYCC|Shinkai> S: so actually i start with words, in 5cm one of the lines that the characters says "i hope we can see the chery blossoms together next year" so using that line as an image, the story grows form there (missed part)
15:12:08 <bay|NYCC|Shinkai> well and another thing i used is taking inspiration from works i like, when i was a student, i was a literature major but really spent time reading murakami's works ... so i look for inspiration from the works i really enjoyed
15:16:19 <bay|NYCC|Shinkai> R; as many of you know who have seen his work, they often feature love stories, meloncholic love stories, so can i ask you a blunt question
15:16:20 <bay|NYCC|Shinkai> do you think love is doomed
15:16:21 <bay|NYCC|Shinkai> S: well i mean i think love isn't doomed of course, but in real life, love doesn't always work out, you don't always end up with your first love, but even if you dont' end up with the person, you can enjoy life and you can enjoy the beautiful things in life (missing part)
15:16:21 <bay|NYCC|Shinkai> R: the music in his works is so well selected, it merges at the right point in the film, it doesn't overwhelm the film, could you talk a little about that process
15:16:22 <bay|NYCC|Shinkai> S: well i mean it depends on the movie
15:16:23 <bay|NYCC|Shinkai> for example in 5cm/s, i decided i wanted to use a song from the 90s, and ultimately the one i liked is the one you hear
15:17:37 <bay|NYCC|Shinkai> and in hoshi wo ou, and then for example, as you will hear if you go the premiere tomorrow, there is a person named kumaki, i didn't want to use a famous person's song, we found her, we invited her down, she read the script and met the staff, and became one and she created the song as part of the creation of the project (missed part?)
15:19:14 <bay|NYCC|Shinkai> also if you noticed from the movies, someone i used frequently for the movies is tenmon, and he's actually my senior at the game company i used to work at, and whenever we told him we need music, he would create it, and sometimes it wouldn't match, and even if we aske dhim to redo it, he would smile and remake it
15:20:02 <bay|NYCC|Shinkai> R: If you visit studios in japan, they are usually small cramped places with people hovering over a cubical (lost), but i saw shinkai's studio when he was finishing the new film, can you say how many people you work with and what your staff does
15:20:44 <bay|NYCC|Shinkai> S: so at most, we have about 20 main staff, i am personally the animator and the bg artist, but in terms of small animations or individual character drawings, we have almost 200 staff
15:21:54 <bay|NYCC|Shinkai> our office isn't that big, but we don't have many poeople so it doesn't seem small,and everyone loves cup ramen
15:22:42 <bay|NYCC|Shinkai> when we were making childen etc, it was when that huge earthquake hit, and we felt some of it in tokyo, and one of the staff who works in the studio is from korea, and she doesn't have much experience from korea, and her mom sent her a care package with lots of korean ramen
15:24:05 <bay|NYCC|Shinkai> R: To switch over to the new film, to some extent, childen who chase lost voices, is a departure from his previous work, there is still beautiful industyr and rendering of beautiful japanese texture sand there is a love story of sorts, but the narrative takes off into quasimythical worlds, and has an morpheus(?) aspect to it with an underworld
15:23:40 <bay|NYCC|Shinkai> why did you take off in a more epic direction in the story
15:24:52 <bay|NYCC|Shinkai> S: so yes as you said, it's a bit different, we hav ethe characters who go down to hell or the underground to get a character who passed away, you can see it on the japanese classical kojiki or many other stories
15:25:52 <bay|NYCC|Shinkai> and to answer the question, one of the big reasons is, because when we were doing 5cm/s, it felt like nothing would ever change, i wanted to make a movie that would reflect that feeling
15:27:08 <bay|NYCC|Shinkai> however when we made the newmovie, there were a lot of sort of things happen, this was before the earthquake, but there was an earthquake in chile which had an effect on japan which made peoplet hin that things would not remain the same so i wanted to create a movie that reflected a change and that things would start changing
15:27:26 <bay|NYCC|Shinkai> that's why the main character went to he other world and that things will change (lost/paraphse)
15:32:39 <bay|NYCC|Shinkai> R: We talked about the two big M's, miyazaki and murakami, are there any other artists you consider influences on your work,
15:31:49 <bay|NYCC|Shinkai> S: well, first of all, the creator of evangelion, anno hideaki
15:32:00 <bay|NYCC|Shinkai> i'm sure you guys are aware, but the first episodes have some very interesting things that are departed from the rest of the sieres, when i saw that incollege, i was amazed, there are scenes where there isn't much happening, and i thought, wow this is animation, even without the crazy movements and just the words spoken and even when words aren't spoken, and (lost)
15:31:52 <bay|NYCC|Shinkai> R: and now Q&A
15:31:58 <bay|NYCC|Shinkai> Q: As a sound designer in film, where in japan, do you think is a good place to start?
15:33:22 <bay|NYCC|Shinkai> (That had a really long intro which i skipped)
15:33:48 <bay|NYCC|Shinkai> Waiting for new line
15:39:21 <bay|NYCC|Shinkai> A: Well, i think in general, it's good for you to use your life xperiences, you can become the foundation for what you write, in 5cm/s there is the whole scene whre that someone is trying to get there because of the loved one, that actually happened ot me irl, where i was trapped by the snow, so i used a real life thing but put it into the story
15:39:22 <bay|NYCC|Shinkai> Q: What video game did you work with and what works where you part of?
15:39:22 <bay|NYCC|Shinkai> A; nihon falcom, e's (y's?) and eiyuu densetsu (legend of heroes)..and the opening to e's 2 (y's 2?)
15:39:22 <bay|NYCC|Shinkai> Q: What computers do you have? What software?
15:39:23 <bay|NYCC|Shinkai> A: mac pro, after effects, photoshop, lightweb (lightwave?), final cut pro
15:39:23 <bay|NYCC|Shinkai> Q: What one movie would you watch over and over for the rest of your life?
15:39:23 <bay|NYCC|Shinkai> A: maybe laputa
15:39:23 <bay|NYCC|Shinkai> Q: what piece of your work are you most proud of
15:39:24 <bay|NYCC|Shinkai> A: In 5cm/s, there is a second where akari tells takaki i think you will be okay, i feel like i wanted tsomeone to say that to me in that situation so that one
15:39:27 <bay|NYCC|Shinkai> (missed question)
15:40:22 <bay|NYCC|Shinkai> A: Like you said, life is very normal and flat, and nothing special happens every day, but if you close your eyes and focus on your feelings, you will relize there are a lot of magicla and special moments even in everyday life, and i wanted to create a movie that yes, it's everyday but it's beautiful (lost/paraphase)
15:41:24 <bay|NYCC|Shinkai> Q: You used a lot of your movies to teach us lessons, how does each work teach you, how did it change the way you want to direct things and how wiil it change your style in the future
15:43:08 <bay|NYCC|Shinkai> A: as you all know my first work is something i did myself, and first i thought doing it msyelf was better because i was more comforatble and ... but after 5cm/s and children, it's good to collaborate and collect things, and a great way to participate in socieity is to collaborate and produce things (lost parts)
15:43:09 <bay|NYCC|Shinkai> End
Notes: None