Disclaimer/Read
me once! ¦ Live convention page You are currently viewing: Behind the FUNimation@NDK11 |
|
Archive Main Page Bandai@NYCC08 FUNimation@NYCC08 Viz Media@NYCC08 Del Rey@NYCC08 Yen Press@NYCC08 One Piece: Behind the Scenes@NYCC08 Tokyopop@NYCC08 Bandai@Fanime08 Ayres@AnimeNext08 Genshiken@AnimeNext08 Translating Manga 101@AnimeNext08 Media Blasters@AnimeNext08 Anime in the US: Fansubs@AX08 ADV Sneak Press@AX08 Aniplex feat. TTGL@AX08 Feel the Passion of LuvLuv (Aurora)@AX08 Keynote: Gen Fukunaga@AX08 Ouran@AX08 Viz@AX08 Honneamise@AX08 Nozomi(TRSI)@AX08 ADV@AX08 Bandai Entertainment@AX08 DMP@AX08 Geneon@AX08 Circus@AX08 Keynote: Vu Nguyen (Crunchyroll)@AX08 Tokyopop@AX08 Production I.G.@AX08 Disgaea and then some@AX08 Funimation@AX08 Broccoli USA@AX08 ImaginAsian@AX08 Kadokawa USA@AX08 JAST USA@AX08 iD press Conference and Keynote@Quakecon08 Tadano and Matsuhita@Otakon08 Anime and Gaming with Score Entertainment@Otakon08 Lantis/JAM Project QandA@Otakon08 Funimation@Otakon08 Media Blasters@Otakon08 Media Blasters Yaoi and Yuri Manga@Otakon08 Anime is Serious Business@Otakon08 Bandai@Otakon08 Future of J-rock@Otakon08 Building Upon Crunchyroll@Otakon08 Kadokawa Premieres@Otakon08 Media Blasters Premiere@Otakon08 Pony Canyon(Kano sisters)@Otakon08 Fansubber and Industry Discussion@Otakon08 Bandai Surprise@Otakon08 State of Industry@Otakon08 ADV@Otakon08 Bandai@NYAF08 Funimation and Funimation Channel@NYAF08 Claymore Cast Panel@NYAF08 Kitty Media@NYAF08 Gurren Lagann@NYAF08 Media Blasters@NYAF08 Del Rey@NYAF08 Darker than Black@NYAF08 ANN@NYAF08 Yuri Anime and Manga@NYAF08 Rie Tanaka@NYAF08 State of the Anime Industry@NYAF08 The Business of Anime@PAC08 ADV Films@PAC08 FUNimation Entertainment@PAC08 State of the Industry@PAC08 Media Blasters@MangaNext08 Del Rey@NYCC09 Bandai Ent@NYCC09 Yen Press@NYCC09 Funimation@NYCC09 CMX@NYCC09 Viz@NYCC09 FUNi Sneak Previews@AB09 Aniplex@AB09 ADV@AB09 FUNimation@AB09 Kalafina and Garden of Sinners@AB09 State of the Industry(No show)@AB09 FUNi Sneak Peek@ANext09 Vertical@ANext09 FUNi@ANext09 Kurokami@ANext09 Genshiken and Gravitation@ANext09 Austin Osueke Keynote@AX09 Right Stuf and Nozomi@AX09 JAST USA@AX09 Bandai Entertainment, Inc.@AX09 FUNimation@AX09 MangaGamer@AX09 Yamamoto Yutaka@Otakon09 Madhouse@Otakon09 Aniplex Kannagi Panel@Otakon09 Eternal 17yr old@Otakon09 Bandai@Otakon09 JastUSA@Otakon09 FUNi@Otakon09 MELL@Otakon09 FUNi Sneak Peek@Otakon09 Yamakan@Otakon09 FUNiTBA@Otakon09 Fansub and Industry 2.0@Otakon09 FUNimation@NYAF09 Vertical@NYAF09 Aniplex@NYAF09 Del Rey@NYAF09 Bandai@NYAF09 Manga Ent@NYAF09 Kannagi@NYAF09 ANN@NYAF09 Viz@NYAF09 State of the Industry@NYAF09 FUNi Sneak Peek@NYAF09 FUNi Sneak Peek@AB10 Vertical@AB10 FUNi Industry@AB10 Kenji Kamiayma@ANext10 FUNi@ANext10 State of the Industry and You@ANext10 Kenji KamiyamaQA@ANext10 FUNi Sneak Peek@ANext10 Crunchyroll@AX10 May' n@AX10 Nabeshin@AX10 Bandai Ent@AX10 DMP@AX10 JAST USA@AX10 Geneon Universal@AX10 Tokyopop@AX10 Kitamura@AX10 TRSI@AX10 Horie Yui@AX10 FUNimation@AX10 Aniplex USA@AX10 Viz@AX10 MELL@AX10 FUNiSP@AX10 Katsuyuki Konishi@AX10 Production I.G@AX10 Mangagamer@AX10 Danny Choo(BRS)@AX10 Vertical@Otakon10 Madhouse@Otakon10 Aniplex@Otakon10 FUNi@Otakon10 Visual Novels@Otakon10 Yoshida Brothers@Otakon10 Yuji Mitsuya@Otakon10 Maruyama@Otakon10 Home Made Kazoku@Otakon10 Bandai@Otakon10 FUNi Sneak Peek@NYAF10 Aniplex@NYAF10 Disappearance of Haruhi@NYAF10 Bandai@NYAF10 FUNimation@NYAF10 Star Driver@NYAF10 Crunchyroll@NYAF10 Yen Press@NYAF10 DelRey@NYAF10 Vertical@NYAF10 ANN@NYAF10 Funimation.com Presents@AB11 Funi Sneak Peek@AB11 State of the Industry@AB11 Sentai Filmworsk@AB11 Funimation@AB11 Vertical@ANext11 Starchild@AX11 NIS America Anime Panel@AX11 Right Stuf@AX11 Aniplex@AX11 Miku and Viz Media@AX11 FUNimation@AX11 Production IG@AX11 Crunchyroll@AX11 Miku Conference@AX11 Bandai@AX11 BandaiPt2@AX11 Gundam@AX11 JAST USA (complete)@AX11 JAST(oldpt2)@AX11 NISA Games@AX11 Nirgilis@AX11 Sentai@AX11 noitaminA@AX11 MangaGamer@AX11 Good Smile Company and Nitro+@AX11 Shirohata and Sasanuma@Otakon11 Uematsu@Otakon11 Aniplex@Otakon11 FUNimation@Otakon11 Maruyama@Otakon11 Shinkai@Otakon11 Crunchyroll@Otakon11 Iwakami@Otakon11 Sunrise@Otakon11 Bandai@Otakon11 MangaGamer@Otakon11 TigerBunny@Otakon11 Viz@Otakon11 Ryusei Nakao@NDK11 Lemon Drop Kick@NDK11 Bandai@NDK11 Behind the FUNimation@NDK11 Yamakan@NDK11 Robotech FFA@NDK11 Gundam Unicorn@NDK11 Aniplex@NYCC11 Naruto Shippuden@NYCC11 FUNimation@NYCC11 TheAnimeNetwork@NYCC11 Kodansha@NYCC11 Vertical@NYCC11 Bandai@NYCC11 Sunrise@NYCC11 Hatsune Miku@NYCC11 Makoto Shinkai@NYCC11 Viz@NYCC11 TigerBunny@NYCC11 FUNimation.com Presents@AB12 FUNimation Sneak Peek@AB12 Sentai Filmworks@AB12 FUNimation Industry@AB12 Kanako Ito@AB12 FUNimation Sneak Peek@AX12 Viz Secret Panel@AX12 Aniplex@AX12 Crunchyroll@AX12 TRSI@AX12 Bushiroad@AX12 JAST USA@AX12 Aksys@AX12 NISA Anime@AX12 Madoka@AX12 FUNi@AX12 Tokyopop@AX12 Production I.G.@AX12 Viz Media@AX12 NISA Games@AX12 MangaGamer@AX12 Crunchyroll@Otakon12 Viz@Otakon12 FUNimation Sneak Peek@Otakon12 MangaGamer@Otakon12 NIS Anime@Otakon12 Ai Nonoka@Otakon12 Aya Hirano@Otakon12 Aniplex@Otakon12 Maruyama@Otakon12 FUNimation@Otakon12 Geneon (by FUNi)@Otakon12 Sentai@Otakon12 Kodansha@Otakon12 Vertical@Otakon12 |
Unedited Feed from the Yamamoto Yutaka panel at NanDeusKan 2011. Transcription: bayoab
Note: ( ) is usually commenting on the panel and was not said. 18:01:50 <bay|NDK|Yamakan> (previous panel is running over) 18:06:26 <bay|NDK|Yamakan> Thank you for coming to the panel 18:06:27 <bay|NDK|Yamakan> We'll start 18:06:52 <bay|NDK|Yamakan> Hi, i'm yutaka yamamoto, i'm happy to see you today. 18:07:05 <bay|NDK|Yamakan> Is that going up on youtube? I won't stop you. 18:07:36 <bay|NDK|Yamakan> I've been invited to speak at campuses, and ended up speaking too much and not leaving enough time for Q&A 18:07:49 <bay|NDK|Yamakan> I'm very interested in hearing what you say to me. 18:08:03 <bay|NDK|Yamakan> So perhaps we can do all Q&A today. 18:08:12 <bay|NDK|Yamakan> You can just toss me a subject, and I'll talk about that. 18:08:40 <bay|NDK|Yamakan> If you can walk up to the microphone. 18:09:10 <bay|NDK|Yamakan> This might reverse your positions, but i'm intersted in hearing your positions about anime in general or my works. 18:09:18 <bay|NDK|Yamakan> Q: Hello, thank you for coming. 18:09:24 <bay|NDK|Yamakan> Maybe you can tell you about your new projects that you are working on. 18:10:23 <bay|NDK|Yamakan> A: There is a lot I can't talk about. What I can say and mention is there was the earthquake in japan 6 months ago, so I'd like to give my feedback as a work 18:11:16 <bay|NDK|Yamakan> And this was a question at the press interview previous to this panel, and a lot of you are interested to know how the anime industry was affected by the earthquake in Japan. there was no small consequence to the anime industry 18:11:28 <bay|NDK|Yamakan> (audio time stamp) 18:12:43 <bay|NDK|Yamakan> And I talked to a lot of staff members, a lot of have their nervers rattled. A lot of them have the feeling Japan has faced a large criss since world war 2 and a lot ar easking if they are doing the right thing by working on a work of entertainment which can be seen as escapist. 18:12:58 <bay|NDK|Yamakan> There are some creators and some writers who haven't been able to write anything since the earthquake 18:14:09 <bay|NDK|Yamakan> And my own thoughts for the half year since the earthquake has past is we still need th preserve the culture of anime as entertainment that we've worked on. And at the same time, anime needs to face a genre that it's been avoiding all this time. 18:14:30 <bay|NDK|Yamakan> And the one path that anime has been avoiding is to look at reality face on 18:15:16 <bay|NDK|Yamakan> For example, in the live action genre, this genre has been bold in confronting reality. There have been plenty of movies about vietman and i'm sure there will be lots of about 9/11 18:16:07 <bay|NDK|Yamakan> And for japanese live action, there was a lot of live action movies about (missed) 18:16:11 <bay|NDK|Yamakan> (zenkyoto?) 18:17:05 <bay|NDK|Yamakan> And you can say that anime may have been avoiding confrontation with reality, but for something that's supposed to be representative of popculuture, it's lacking 18:19:00 <bay|NDK|Yamakan> And this would be a long story to tell, but if you look at the history of japanese animtion, it's not that long, it's a relatively young genre, and if you look at the oldest one.. but it only goes back to 100 years ago(missed?), and the first feature length is the legend of the white snake which was made 50 years ago 18:18:47 <bay|NDK|Yamakan> so you can say the history of japanes animation goes back 50 years 18:19:48 <bay|NDK|Yamakan> And the history of japanese animation only started after the war in the pacific, after it was after, and it's post dated after the zenkyoto student movement, sothe japanese animation hasn't been in existsence with a large social movement, it's always been a peaceful existence. 18:20:15 <bay|NDK|Yamakan> So as a result. It's been nuturing an enviroment where it's been free to be diverse (para) 18:21:16 <bay|NDK|Yamakan> But just as all other forms of art, such as music have done, confronting reality, i think it's time for the genre for japanese animation has come to a turning point, and i think it has to do that, i think just as it was coming to that point to maturity, the great earthquake happened this year. 18:22:06 <bay|NDK|Yamakan> So that's the great motivation for my next work. And I don't exactly have a story or a form, but I can promise that in the next few years, i look forward to delivering it to all of you including you 18:22:57 <bay|NDK|Yamakan> Q: In lucky star and other places, anime is blamed for leading to crime and abduction, so how do you consider that when creating anime. 18:24:13 <bay|NDK|Yamakan> A: To return that with a reply with a serious answer, I have read a lot of reports of criminology and the census and research seems to be that visual (things do not motivates crimes) 18:24:33 <bay|NDK|Yamakan> Actually there is an often ceited hypothesis that when acts of violence are depicted, it tends to supress it's appearnce in real society 18:25:19 <bay|NDK|Yamakan> And this might be my japanse nature showing, but I believe that all of us were godly saints and gentelmen, there would be no cirme, but i believe all of us have a little evil inside 18:25:21 <bay|NDK|Yamakan> (para) 18:25:57 <bay|NDK|Yamakan> And I think what's most important for all of us and what i consider important is for us to learn how to supress and keep in check that evil (lost part?) 18:27:03 <bay|NDK|Yamakan> There is a depiction of violence, the grotesue, the eros, the H, but that's something that's in basic human nature and a lot of anime creators know that and struggle with how that is to be tamed. (lost?) 18:27:56 <bay|NDK|Yamakan> So that's what i think. In japan, currently, there is a man named shintaro ishihara (mayor of tokyo) who stands has a great obstacle to (this existence lost) 18:28:18 <bay|NDK|Yamakan> Q: Thoughts about Fractale? It's a little strange but I'm enjoying it. 18:28:37 <bay|NDK|Yamakan> When you are developing a project, and working on a new series, how much do you think about the difference audiences that will see. 18:28:42 <bay|NDK|Yamakan> You have the audiences in Japan, in america and in the world 18:28:55 <bay|NDK|Yamakan> So I'm wondering how much that affects your thinking while you are working on a project. 18:30:56 <bay|NDK|Yamakan> A: Regarding the first question, Fractale... this ...we were in the last phase of production when the earthquake...when 3.11 happened, and we now call it 3.11.... so this sumarizes my view of what the world is like and what the world would be in the show. (lost?) 18:32:57 <bay|NDK|Yamakan> and a lot of viewers in japan have said that fractale is hard to grasp as a show, and i get why because the show does not say wwhat the world is about. i think there are a lot of inconsistencies, things that are unknown that can be put in one world and explained, and if you look at philophers like marx or niche (lost) they also encompass these inconsistencies, and that's probably what's confusing the audience. 18:33:40 <bay|NDK|Yamakan> But there are precedents to this kind of incomplete depictions of the world, such as miyazaki's princess mononoke and the graphic novel of naussica 18:34:10 <bay|NDK|Yamakan> and i think myself to be one of the worshippers of him, so in his style, i wanted to do a 21st centry present tense interpretation of the world 18:35:04 <bay|NDK|Yamakan> if there are hard to grasp aspects, i can only apologize, but it's not just the result or the conclusion that's given in the show but the actual process of conflict and the soul searching that is the existencfe of the show and that's what i'd like you to enjoy 18:36:10 <bay|NDK|Yamakan> and to answer the second part of the question, i am jpaanese myself and i come from a regional city, so i might contract myselff by saying i would explain the world but my primary audience is the otaku audience and how they will accept my works (lost?) 18:36:43 <bay|NDK|Yamakan> but recently, i've started to use the internet to gain fan reaction overseas, and i've come to see that the reactions that japanese fans show and overseas fans show tend to be similar 18:37:01 <bay|NDK|Yamakan> so my thought today, is by keepingthe japanese otaku fans in mind as the primary audience, it directly appeals to a world audience. 18:37:50 <bay|NDK|Yamakan> Q: Another Fractale question.. the slot that it ran in is famous for running only 11 episodes, which is fairly short even by modern stands, was that time constraint something that caused you to re-examine how you tell your story. 18:38:36 <bay|NDK|Yamakan> A: In terms of the number of episodes alotted, to the time slot, please ask Koji Yamamoto, the producer of the noitamina time slot 18:38:46 <bay|NDK|Yamakan> it's his personal decision, not something we can negotiate 18:39:42 <bay|NDK|Yamakan> I've also worked on a live action film (watashi no yasashii senpai blah) , and it's a 100 minute film, so i have prior experience of having to tell a tale within 100 minutes 18:40:10 <bay|NDK|Yamakan> if you look at noitamina, you are given 11 episodes, and one episode is 20 minutes, so you are given 220 minutes, so that's over 3 hours of story telling time 18:40:32 <bay|NDK|Yamakan> So what's really important is to be able to tell your tale within the frame you are given 18:40:45 <bay|NDK|Yamakan> but should i have felt that 1 quarter isn't sufficient, that would be a shortcoming of my own storytelling skill 18:40:56 <bay|NDK|Yamakan> but actually, at the studio, we did say we could've used 2 more episodes 18:41:21 <bay|NDK|Yamakan> I did plead to koji yamamoto, but that was for naught, but that wasn't really negotiable 18:41:44 <bay|NDK|Yamakan> Q: You've spoken how that anime hasn't gone into is reality, and you've talked about fractale and miyazaki talking about real world issues in fantasy settings 18:42:02 <bay|NDK|Yamakan> are you seeing anime going into more realistic works or more addressing real world issues in worlds that the fans are already familar with 18:43:27 <bay|NDK|Yamakan> A: There is a preamble to what i'm going to say, is that the fantasy genre is becoming hard to do in japan, and that's because the audience is having a harder time grasping what's being made in fantasy 18:44:01 <bay|NDK|Yamakan> This is really prominent, in the world of novels, especially in light novels, the written word is struggling to depict a fantasy context 18:44:34 <bay|NDK|Yamakan> So if you look at examples of show that i've been involved in, haruhi, lucky star, k-on, anohana, none are in fantasy context 18:44:27 <bay|NDK|Yamakan> they are all in real world context 18:45:36 <bay|NDK|Yamakan> And against this, i think the element, or a setting of fantasy, and that's what I did with fractale, because anime, to start off, is make believe media, you have to make everything from scratch and draw it 18:46:00 <bay|NDK|Yamakan> that's different from live action where you have to make something (lost large part) and you can bring real world issues to it as a theme and that's what i did with fractale 18:46:56 <bay|NDK|Yamakan> But since the fantasy genre, if you liimit it to the japanese audience is struggling for acceptances, if you want to bring something that (lost part...... ) conceeding that you have to do it in a slice of life genre 18:47:49 <bay|NDK|Yamakan> But personally, i believe in the genre of fantasy, in the making the world of making believe in that context, so you can be more explicit in depicting theme that (-) to human drama 18:48:42 <bay|NDK|Yamakan> Q: Question about the fractale manga.. I've heard the mangaka said some rude things.. how did you feel about that... maybe you could clarify, things 18:48:49 <bay|NDK|Yamakan> A: I don't remember it anymore 18:49:12 <bay|NDK|Yamakan> The first thing I asked to the manga artist is to forget about the anime, and do the manga as its own work 18:50:18 <bay|NDK|Yamakan> And at the same time, on the anime staff, we also wanted to separate ourself from the manga, but this is something that is always an issue when making a manga version or novelization or making an anime on the pre-existing work, if you just trace out the existing work, that's not a creative effort 18:50:31 <bay|NDK|Yamakan> So because of that philosophy, I actually haven't read a single chapter of the manga version. 18:50:54 <bay|NDK|Yamakan> And since the manga serial is still going on, i'd like to start reading the manga when it's finished, then i'll give my own critiques about it 18:51:52 <bay|NDK|Yamakan> Q: The relationship between the audience and the creators has become closer thanks to the internet. What do you think are the effects of this and it's effects on the industry. 18:52:37 <bay|NDK|Yamakan> A: Because of the closer relationship with the audience and the creator, the creators have been strongly effected 18:53:04 <bay|NDK|Yamakan> And I've seen this as a big issue in the past few issues..and to put it bluntly, i've seen the creators become slaves to the audience 18:53:54 <bay|NDK|Yamakan> and this is one conviction that i strongly have, and that's creators are not slaves of the audience and the creative products are not there to satisfy the lust of the audience 100% 18:54:26 <bay|NDK|Yamakan> And one thing that I recently tweeted about and this is something that hayao miyazaki once said, and i go back to him, and he once said that anime has become instrument in the sex industry 18:54:42 <bay|NDK|Yamakan> (yamamoto kinda wonders about the use of "sex industry") 18:56:11 <bay|NDK|Yamakan> what i'm feeling today is that it's important for anime to entertain the audience, but it cannot be a slave to only that, but then you lose the theme and you lose the messages you want to incorporate into your works 18:56:44 <bay|NDK|Yamakan> right now the voice of the audience is too overbearing on the internet to the point that creators fear and obey 18:56:38 <bay|NDK|Yamakan> and that kind of servitude really takes the (lost) out of anijme 18:57:07 <bay|NDK|Yamakan> but i also conclude that creators cannot only do a one way imposition either, i think one way communication is an outdate concept in the modern world 18:58:07 <bay|NDK|Yamakan> and that's why i think that's it's not proper to consider the audience to be better or the creators to be better, and i think there needs to be adialog, that's why i tweet, that's why i go to conventions (paraphrase) 18:58:33 <bay|NDK|Yamakan> and i think people in the american industry take this as a given but it isn't something that's seeped into the japanese public so that's when i do this i get to be the odd one out 18:58:42 <bay|NDK|Yamakan> and i think this is a situation that needs correction 18:58:45 <bay|NDK|Yamakan> (partially lost at end) 18:59:40 <bay|NDK|Yamakan> Q: (the question was a mess....) 18:59:54 <bay|NDK|Yamakan> Are you asking how yamamoto how he came up with the differences between the versions 18:59:57 <bay|NDK|Yamakan> I only saw the anime 19:00:08 <bay|NDK|Yamakan> Did it not appeal to you? 19:00:17 <bay|NDK|Yamakan> No, I liked it.... 19:00:37 <bay|NDK|Yamakan> (She never realized that it was based on a manga) 19:00:44 <bay|NDK|Yamakan> So how about you talk about some of the differences. (other person) 19:01:45 <bay|NDK|Yamakan> A: Well then, let's talk about what was different in the anime compared to the manga 19:01:58 <bay|NDK|Yamakan> I think it's important to be faithful, to the manga in this case 19:02:30 <bay|NDK|Yamakan> (op, ed karoke sequence mentioned as different) 19:02:26 <bay|NDK|Yamakan> one thing when i work on a pre-existing work, you can't work on a dead copy, but you can't make too many changes (heavy paraphrase) 19:03:10 <bay|NDK|Yamakan> So one thing... my philosophy is you can never subtract or change the existing work or change something that was in there, but you can add new elements that are not in conflict. 19:03:27 <bay|NDK|Yamakan> (Time was called) 19:04:17 <bay|NDK|Yamakan> Well, and so that's a wrap, and i think everyone for having a dialog, and i wish w ehad more time... 19:05:02 <bay|NDK|Yamakan> I love coming to anime conventions so we can talk, but it doesn't have to be a convention, we can continue this on the internet on various forms, i just ask you not to be confrontational and constructive criticism is always welcome 19:05:03 <bay|NDK|Yamakan> thank you very much |
Notes: None |