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Unedited Feed from the JAST panel at Anime-Expo 2010. Transcription: bayoab
Note: ( ) is usually commenting on the panel and was not said.

22:32:54 <bay|AX|JAST> (Now seating - room ends slightly over half full)
22:25:08 <bay|AX|JAST> PPT: Welcome to the 2010 JAST USA Dating Sim Games Panel!
22:31:28 <bay|AX|JAST> (For as long as the cell battery holds out)
22:33:38 <bay|AX|JAST> Good evening
22:33:48 <bay|AX|JAST> First things first, thanks for coming out tonight.
22:34:08 <bay|AX|JAST> We've had a good day ourselves... a bit too good a day... (he's hoarse)
22:34:18 <bay|AX|JAST> As you can tell by the lovely image we have on the screen right now
22:34:21 <bay|AX|JAST> This is the JAST panel
22:34:30 <bay|AX|JAST> As you are aware, this is an age restricted panel.
22:34:52 <bay|AX|JAST> If you are under 18, we ask that you come back when you over 18 to experience the hiden delights of this panel.
22:34:58 <bay|AX|JAST> This is not the panel for hello kitty island adventure.
22:35:45 <bay|AX|JAST> (And the ppt crashed)
22:35:50 <bay|AX|JAST> (Or wait, it's an image sequence)
22:35:57 <bay|AX|JAST> Year of the redheads?
22:36:04 <bay|AX|JAST> unofficially dubbing that
22:36:26 <bay|AX|JAST> our panel is cosponsored by lightning warrior raidy and downhill night 2... and unofficially by demonbane
22:36:33 <bay|AX|JAST> what is JAST usa, for those who are new here...
22:36:42 <bay|AX|JAST> we are the oldest company in the shojogame business
22:36:52 <bay|AX|JAST> we started in 1997 with 3 sisters story with a logo that looks 1997
22:37:01 <bay|AX|JAST> we'll be having it back on our website soon
22:37:12 <bay|AX|JAST> we have put out dozens of games under several different brands
22:37:31 <bay|AX|JAST> it's our lucky 13th anniversary
22:37:44 <bay|AX|JAST> and we've changed our logo and here are our most recent games
22:37:50 <bay|AX|JAST> what we do, the games... we make bishoujo games
22:38:14 <bay|AX|JAST> let me warn you that everything i say on this panel will sound dirty in some way
22:38:21 <bay|AX|JAST> without saying such words...
22:38:28 <bay|AX|JAST> (responding to the audience)
22:38:46 <bay|AX|JAST> (going over the types of games)
22:39:33 <bay|AX|JAST> onscreen: Strategy! Tactical! Epic RPGS! romantic ADVs! and no stds
22:39:46 <bay|AX|JAST> we cannot guarantee that last thing when you don't buy from official distributors
22:39:51 <bay|AX|JAST> 2009-2010
22:39:58 <bay|AX|JAST> From cosplay academy to Miskatonic University
22:40:11 <bay|AX|JAST> Bishoujo Tested, Elder God Approved
22:40:17 <bay|AX|JAST> Cosplay Fetish Academy
22:40:22 <bay|AX|JAST> The title is pretty self explanatory
22:40:28 <bay|AX|JAST> this is one of our light hearted ecchi titles...
22:40:41 <bay|AX|JAST> (going over the story)
22:40:53 <bay|AX|JAST> and there are costumes in this game...
22:40:58 <bay|AX|JAST> well... a lacking of such...
22:41:00 <bay|AX|JAST> next up
22:41:07 <bay|AX|JAST> Family Project; Kazoku Keikaku
22:41:14 <bay|AX|JAST> A quite different theme from cosplay fetish
22:41:18 <bay|AX|JAST> by the writer of Kanna Little Sister..
22:41:24 <bay|AX|JAST> It's a long epic story of personal relationships
22:41:51 <bay|AX|JAST> (going over the characters)
22:42:47 <bay|AX|JAST> Moving on fro that.
22:42:51 <bay|AX|JAST> Moero Downhill Night
22:43:00 <bay|AX|JAST> these are games where if you like Initial D, you have a connection to these
22:43:04 <bay|AX|JAST> if you don't like it or know what it is...
22:43:13 <bay|AX|JAST> it's a really fun series of game themed around driving.
22:43:20 <bay|AX|JAST> (plot)
22:43:46 <bay|AX|JAST> This is the first one, and we have more of this coming up...
22:43:55 <bay|AX|JAST> Onscreen: I still think we should have called this Initial H
22:43:57 <bay|AX|JAST> Virtual-Mate
22:44:10 <bay|AX|JAST> we sell many of our games via download as well as package...
22:44:25 <bay|AX|JAST> most of the old g-collections games use the cms called virtual-mate
22:44:30 <bay|AX|JAST> and this was dictated by the japanese until recently
22:44:58 <bay|AX|JAST> we finally managed to break free, we are happy to announce that as of a few months ago, we are happy to announce that virtual mate is no longer necessary to pay the gcollections download titles
22:45:06 <bay|AX|JAST> if you downloaded one in the past, you can use the code to download a patch to remove it
22:45:30 <bay|AX|JAST> we are removing the activation from princess waltz as well.
22:45:35 <bay|AX|JAST> we will have a patch for that soon
22:45:43 <bay|AX|JAST> Cat Girl Alliance
22:46:02 <bay|AX|JAST> This is a game that goes back to the immediate gratification end of the spectrum
22:46:17 <bay|AX|JAST> (plot)
22:46:41 <bay|AX|JAST> Student in school who decides to check out the clubs...and decide to check out the health club......
22:46:56 <bay|AX|JAST> And stuff happens from what you see there...
22:47:00 <bay|AX|JAST> This is a very kinky game
22:47:27 <bay|AX|JAST> We have futanari themes as well as other things across the spectrum
22:47:52 <bay|AX|JAST> If you would like more information, you can come down to our booth and get information.
22:48:02 <bay|AX|JAST> To continue, this is a black slide.... it means we are making a transition
22:48:07 <bay|AX|JAST> we have two brand new games as of this week
22:48:15 <bay|AX|JAST> You are among the first to get these...
22:48:26 <bay|AX|JAST> The first one is Lightning Warrior Raidy 2 (i'll never spell this right)
22:48:43 <bay|AX|JAST> it has 10x the number of characters
22:48:47 <bay|AX|JAST> It's a very large game in comparison to the first one...
22:48:47 <bay|AX|JAST> it has 3x the dungeon content
22:49:37 <bay|AX|JAST> You play a wandering swordsman to find the secret behind her past in the first game, in the second game, she reaches a town and decides to find out what is behind a bunch of bandits who kidnap people for sex slaves
22:49:40 <bay|AX|JAST> You now have a map you can navigate
22:49:45 <bay|AX|JAST> Upgraded attack system
22:49:52 <bay|AX|JAST> You can buy things in town.
22:50:02 <bay|AX|JAST> Lots and lots and lots and lots of eroscenes, some of which are animated
22:50:07 <bay|AX|JAST> This is one we are super excited about.
22:50:12 <bay|AX|JAST> We've already sold a lot today.
22:50:16 <bay|AX|JAST> We hope we have enough.
22:50:23 <bay|AX|JAST> 3x bigger, 3x longer, 3x...more xxx
22:50:29 <bay|AX|JAST> (tag line on the slide)
22:50:52 <bay|AX|JAST> Downhill Night 2, fresh of this week
22:51:00 <bay|AX|JAST> a generation has passed since the first downhill night and a new legend of racing is born
22:51:17 <bay|AX|JAST> you are a hapless college students in arcade that dreams of being a racer....
22:51:51 <bay|AX|JAST> and then a girl takes you along which becomes a race with her body on her line.,..
22:52:04 <bay|AX|JAST> if you like the premise of the first one, this one is a bit longer with different characters
22:52:13 <bay|AX|JAST> the third one which we are working on has a 3d driving simulator included
22:52:21 <bay|AX|JAST> and now we'll talk about whats coming next
22:52:26 <bay|AX|JAST> Moving on...
22:52:51 <bay|AX|JAST> (line from the necromanicon on the screen)
22:53:04 <bay|AX|JAST> quote that will appear in the next game we are scheduled to release
22:53:11 <bay|AX|JAST> thou becomes the blade that severs evil
22:53:15 <bay|AX|JAST> Deus Machina Demonblade
22:53:19 <bay|AX|JAST> we've been hard at work on it.
22:53:34 <bay|AX|JAST> we are still communicating with nitro+ on a daily basis
22:53:43 <bay|AX|JAST> we are going back and forth with them with stuff on this game
22:53:50 <bay|AX|JAST> we are trying to get it perfect
22:58:37 <bay|AX|JAST> it will be in a deluxe release with a slipcase
22:54:12 <bay|AX|JAST> we've been going back and forth to get the t/ls from the original source material
22:54:31 <bay|AX|JAST> also, nitro+ was keen on remaking the game engine because they wanted it to be compatible with vista and win7
22:54:42 <bay|AX|JAST> and our thought is that we rather do it right... that's why it has taken so long
22:54:46 <bay|AX|JAST> we are in the ending stages
22:54:59 <bay|AX|JAST> we hoped to have a precise date, but we don't. we hope to have it to you this summer
22:55:12 <bay|AX|JAST> regarding whats coming after this from nitro, we don't have a firm word on that yet.... it depends on how this does
22:55:26 <bay|AX|JAST> That is what we have still currently on the burner
22:55:28 <bay|AX|JAST> Next...
22:55:37 <bay|AX|JAST> we have one new acquisition we want to talk about
22:55:45 <bay|AX|JAST> Coming this year from JAST USA, i.e. between now and next AX
22:55:56 <bay|AX|JAST> Tenkuu no Yumina (Yumina the Ethereal)
22:59:22 <bay|AX|JAST> epic RPG ... from Will
22:56:18 <bay|AX|JAST> erogamescape claimed it had like 100 hours of playtime
22:56:42 <bay|AX|JAST> We do have a video showing some of the characters and the abilities in this game...
22:57:16 <bay|AX|JAST> (Trying to get the video right...)
22:59:31 <bay|AX|JAST> We are planning to have it out before next AX
22:59:50 <bay|AX|JAST> We'll have more information on our site as development continues.
22:59:55 <bay|AX|JAST> Work is beginning on this very shortly.
23:00:03 <bay|AX|JAST> A couple of notes on things we've talked about in the past
23:00:22 <bay|AX|JAST> Still in the pipeline.... Downhill night blaze... the 3d racing sim in the downhill night series where you can actually get in a car and race
23:00:26 <bay|AX|JAST> with the same cast as downhill night 2
23:00:44 <bay|AX|JAST> we're still working on .... escalation game... a yuri game... with an arcade component
23:01:00 <bay|AX|JAST> we're in negotiations on some other companies on some other things but that's what we have coming
23:01:04 <bay|AX|JAST> and that's the announcements for today.
23:01:22 <bay|AX|JAST> Questions.... will be after we can give away the loot
23:02:01 <bay|AX|JAST> we'll take a few questions first
23:02:11 <bay|AX|JAST> while we give everyone tickets
23:02:41 <bay|AX|JAST> Q: (can't hear it)
23:03:00 <bay|AX|JAST> The question was... as one of the few companies that translates the game, you must have a large number of games to translate, how do you pick the ones you do
23:03:10 <bay|AX|JAST> The answer to that is that the field that you have to choose from is actually limited.
23:03:16 <bay|AX|JAST> The first is Japanese companies that are willing to even go international
23:03:25 <bay|AX|JAST> We've talked to some of the really big makers...
23:03:35 <bay|AX|JAST> And they said they aren't interested in going international.
23:03:45 <bay|AX|JAST> There has been some press that has made some japanese makers gunshy about coming out side japan
23:04:15 <bay|AX|JAST> What it comes down to... i've dealt with the president of these companies, and it boils down that certain aspects of the personalities... do they want to see people around the world playing their game... and then there is what might the downside be
23:04:27 <bay|AX|JAST> If there is any potential problem, they will study it for 3-4 years and by then everytrhitng changes
23:04:39 <bay|AX|JAST> so any specific company, being able to work with them, it could be quite tricky
23:04:46 <bay|AX|JAST> It could be kinda hit or miss.
23:05:20 <bay|AX|JAST> Q: So when you release (something), there was an issue with some of the CGs, what are you going to do to make sure it doesn't happen.
23:05:39 <bay|AX|JAST> A: that was an issue that we encountered where we had to make the choice of whether to release the game or to modify the game slightly...
23:05:44 <bay|AX|JAST> we're happy to report that the number of changes to demonbane have been... zero
23:05:52 <bay|AX|JAST> we're committed to announcing that in advance
23:06:04 <bay|AX|JAST> btw, the Jast BBS is great place to come and that's our main information source
23:06:17 <bay|AX|JAST> if you aren't on there, it's a good place to come and there are really smart people who have input for you and other information
23:06:35 <bay|AX|JAST> We do take this really serious, we are going to make more effort to put out word if there are changes to be made.
23:06:41 <bay|AX|JAST> Prizes now...
23:13:31 <bay|AX|JAST> (mostly guys winning this time...)
23:15:21 <bay|AX|JAST> Now questions....
23:15:47 <bay|AX|JAST> Actually, just come up...
23:15:59 <bay|AX|JAST> End
Notes: None